Blood on the Clocktower

Up The Mountain

Written by Jams

* - Not the first night


Townsfolk
You start knowing 2 players that are not the Demon.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose which Minions or which Demon is in play.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you die, the Storyteller gains a Minion ability.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you are "mad" about being an Outsider, you might be executed.

Minions
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Spy - Plague Doctor : If the Plague Doctor dies, a living Minion gains the Spy ability in addition to their own ability, and learns this.
Scarlet Woman - Plague Doctor : If the Plague Doctor dies, a living Minion gains the Scarlet Woman ability in addition to their own ability, and learns this.
Fang Gu - Scarlet Woman : If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.