Engineer
The Engineer might choose Minions or Demons. If they do: Put the Engineer to sleep. Wake a target, show them the YOU ARE token and their new character token, then put that target to sleep. Repeat for all players that changed characters.
Lleech
The Lleech chooses a player.
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Pixie
Show the Townsfolk character token marked MAD.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress
The Seamstress might choose 2 players. Nod or shake your head.
Knight
Point to the two non-Demon players marked KNOW
Shugenja
Point clockwise or anticlockwise around the circle.
Spy
Show the Grimoire for as long as the Spy needs.