Blood on the Clocktower

Up The Mountain

Written by Jams


Dusk
Minion Information
Demon Information
Sailor The Sailor chooses a living player.
Engineer The Engineer might choose Minions or Demons. If they do: Put the Engineer to sleep. Wake a target, show them the YOU ARE token and their new character token, then put that target to sleep. Repeat for all players that changed characters.
Lleech The Lleech chooses a player.
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Pixie Show the Townsfolk character token marked MAD.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Knight Point to the two non-Demon players marked KNOW
Shugenja Point clockwise or anticlockwise around the circle.
Spy Show the Grimoire for as long as the Spy needs.
High Priestess Point to a player.
Mathematician Give a finger signal.
Dawn