Blood on the Clocktower

Up The Mountain

Written by Jams


Dusk
Sailor The Sailor choosese a living player.
Engineer The Engineer might choose Minions or Demons. If they do: Put the Engineer to sleep. Wake a target, show them the YOU ARE token and their new character token, then put that target to sleep. Repeat for all players that changed characters.
Monk The Monk chooses a player.
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Scarlet Woman If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Vortox The Vortox chooses a player.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Lleech The Lleech chooses a player.
Barber If the Barber died today or tonight, show the Demon the THIS CHARACTER SELECTED YOU & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the YOU ARE token & their new character token.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Oracle Give a finger signal.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Spy Show the Grimoire for as long as the Spy needs.
High Priestess Point to a player.
Mathematician Give a finger signal.
Dawn