Punchy
Written by Zefs
* - Not the first night
You start knowing 2 players that are not the Demon.
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
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You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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When you die, the Storyteller gains a Minion ability.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Spirit of Ivory
- There can't be more than 1 extra evil player.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Pit-Hag
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Ogre
: If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
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Pit-Hag
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Damsel
: If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
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Kazali
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Huntsman
: If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
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