PhilosopherThe Philosopher might choose a character. If necessary, swap their character token.
Monk
The Monk chooses a player.
Pit-Hag
The Pit-Hag chooses a player & a character. If they chose a character that is not in play: Put the Pit-Hag to sleep. Wake the target. Show the YOU ARE token & their new character token.
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Pukka
The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Vigormortis
The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Ojo
The Ojo chooses a character.
Kazali
The Kazali chooses a player.
Princess
If the Princess nominated the player who was executed today, the Demon wakes as normal, but no one dies to the Demon's ability.
Huntsman
The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Balloonist
Show a player with a different character type to previously.