Kazali
Wake the Kazali, allow them to choose Minions.
Philosopher
The Philosopher might choose a character. If necessary, swap their character token.
Alchemist
Show the YOU ARE token and the character token of a Minion.
Minion Information
Demon Information
Harpy
The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Pukka
The Pukka chooses a player.
Pixie
Show the Townsfolk character token marked MAD.
Huntsman
The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel
If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac
Run the Amnesiac's ability, if applicable.
Knight
Point to the two non-Demon players marked KNOW