Blood on the Clocktower

Punchy

Written by Zefs


Dusk
Kazali Wake the Kazali, allow them to choose Minions.
Philosopher The Philosopher might choose a character. If necessary, swap their character token.
Alchemist Show the YOU ARE token and the character token of a Minion.
Minion Information
Demon Information
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Pukka The Pukka chooses a player.
Pixie Show the Townsfolk character token marked MAD.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Amnesiac Run the Amnesiac's ability, if applicable.
Knight Point to the two non-Demon players marked KNOW
Balloonist Show any player.
Ogre The Ogre points to a player.
General Give a thumb signal.
Dawn
Vizier Announce the Vizier player to the group.