Blood on the Clocktower

A Flask Of Poison

Written by Red Mist

* - Not the first night


Townsfolk
You start knowing 2 players that are not the Demon.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many steps from the Demon to its nearest Minion.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night*, you learn if a Demon voted today.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
If both your alive neighbors are good, they can't die.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Boffin - Drunk : If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.