Blood on the Clocktower

A Flask Of Poison

Written by Red Mist


Dusk
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Poisoner The Poisoner chooses a player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Po The Po may choose a player OR chooses 3 players if they chose no-one last night. or
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
No Dashii The No Dashii chooses a player.
Gossip If the Gossip is due to kill a player, they die
Amnesiac Run the Amnesiac's ability, if applicable.
Farmer If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Moonchild If the Moonchild is due to kill a good player, they die.
Flowergirl Either nod or shake your head.
Nightwatchman The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.
High Priestess Point to a player.
Chambermaid The Chambermaid chooses 2 living players. Give a finger signal.
Dawn