Blood on the Clocktower

Hide And Seek

Written by Narninian & Zaba

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
Each night*, you learn which character died by execution today.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
Once per game, during the day, privately ask the Storyteller any yes/no question
If you die at night, you are woken to choose a player: you learn their character.
The first time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]