Blood on the Clocktower

Hide And Seek

Written by Narninian & Zaba


Dusk
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Poisoner The Poisoner chooses a player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Mezepheles If a player is marked with the TURNS EVIL reminder, wake them. Show the YOU ARE info token and a thumbs down. The Mezepheles loses their ability
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Ojo The Ojo chooses a character.
Godfather If an Outsider died today, the Godfather chooses a player.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Ravenkeeper If the Ravenkeeper died tonight, the Ravenkeeper chooses a player. Show that player's character token.
Undertaker If a player was executed today, show their character token.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Town Crier Either nod or shake your head.
Oracle Give a finger signal.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Dawn