Blood on the Clocktower

Trouble in Whoville

Written by Ekin

* - Not the first night


Townsfolk
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Once per game, during the day, privately ask the Storyteller any yes/no question
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
When you die at night, an alive good player becomes a Farmer.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You have all Outsider abilities. [-0 or -1 Outsiders]
You might register as evil & as a Minion or Demon, even if dead.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
If you are "mad" about being an Outsider, you might be executed.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cerenovus - Goblin : The Cerenovus may choose to make a player mad that they are the Goblin.
Fang Gu - Scarlet Woman : If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.