Blood on the Clocktower

Trouble in Whoville

Written by Ekin


Dusk
Poisoner The Poisoner chooses a player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Scarlet Woman If the Scarlet Woman became the Demon today, show them the YOU ARE token, then the Demon token.
Lycanthrope The Lycanthrope chooses a player
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Fang Gu The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
No Dashii The No Dashii chooses a player.
Ojo The Ojo chooses a character.
Hatter If the Hatter died today or tonight, wake Minions and Demons, allow them to choose new characters.
Farmer If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Empath Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
Town Crier Either nod or shake your head.
Oracle Give a finger signal.
Balloonist Show a player with a different character type to previously.
General Give a thumb signal.
Dawn